spirit guardians bg3. Try to extort any. spirit guardians bg3

 
 Try to extort anyspirit guardians bg3 O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough

Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!. Wizard 1, War Cleric 5, Eldritch Knight Fighter 6 seems interesting. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. Member. Invisibility and Sanctuary stand out, especially since Sanctuary is a bonus action so theoretically she can do both on one turn. C Tier Concentration Spells in BG3 Spirit Guardians. BG3 is the third main game in the Baldur's Gate series. Peter Quill, still reeling from. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon and Hold Person are excellent second level spells, and Spirit Guardians will be very powerful in melee. . With her default build, she's not really an offensive character. Gather your party and venture forth!. As you have control over the creation of this important character, it's easy to sweat the small stuff, like the character's voice. Wet + max damage can 3M circles of mobs in one turn. ) and now when enemy 1 is hit, it gets stacks, and pulses stacks on to enemy two. Like, you'd have an effective character with literally no other spells at all. In BG3, there are two types of Accessories, which are Rings or Amulets. Spirit Guardians is a PbAoE spell like Arms of Hadar. C Tier Concentration Spells in BG3 Spirit Guardians. Then there's Hold Person, which gives auto crits to whoever attacks the held enemy. For a frontline bard take a good look at higher level ranger and paladin. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Aside from the effectiveness it’s just fun to use. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. The enemy moves toward you, entering spirit guardian’s zone. To find more on Baldur's Gate 3, check out BG3: How to defeat Gerringothe Thorm in Baldur’s Gate 3 on Pro Game Guides. The chest is both trapped and locked, so be. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. Domain Spells (Level 9): Greater Restoration and Mass Cure Wounds; Shadowheart Race. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. . Caster can’t become Invisible while concentrating on this spell. in any case, about your question - i don't see why spirit guardians wouldn't be compatible with wild shape. Which they do. Cleric B needs to stay away from aggro and not fight. BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Baldur's Gate 3. ago The most important stat is con. Aid, Hold Person, Lesser Restoration, Prayer of Healing. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Bard Spells in Baldur's Gate 3 are regulated forms of magic energy. #1. You can either trust him and accept his suggestion or reject it and go your own way. I'm on early Act 2 right now and ever since late Act 1 I've been experiencing a progressively larger number of weird interactions and possible bugs. To add to this, a single level in wizard, now go learn misty step from a scroll. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation. Spirit Guardians is also an excellent cleric spell for AOE damage - great for defending choke points. Damage is king in BG3, however second to damage is control. and C) use your movement to tag an enemy with spirit guardians. Here’s an exhaustive list of all the BG3 spells in the RPG. Healing Word and Cure Wounds - basic Cleric healing spells. The Guardian in Baldur’s Gate 3 is a mysterious NPC that you customize in character creation. ago. Cleric. This means you can cast Spirit Guardians and then healing word on the same turn. Casting Spirit Guardians in this 4th level slot would decrease this damage to 3d8+4d8, so it is far from overpowered. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Half-Plate + Shield is 19 AC + Shield is 24 AC + Dodge action is effective 29 AC. Trying to get more out of your spirit guardians is going to provide you with way more damage than investing more into cleric to get an extra 5 damage a turn on an already weak cantrip. You should enter the artifact because even if you do, you still do not have to do what Vlaakith or anyone else says, and you will get to meet your Guardian face-to-face. Spirit Guardian- passive. It deals 3-24 Radiant or 3-24 Necrotic damage per turn to enemies within 3m and halves their speed. Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. This means you will only fail the base 10 if you roll a 1, 2, or 3. While Sanctuary is up, you can still. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. Does invis work? The best thing I can MAYBE find is Spirit. You become a walking Denial Zone. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. This breaks the potion and gives heal + Bless (2 rounds) + Bladeward (2 rounds) to 3 party members. It does not specify if things can pass through the space, but 60 damage, split into 3 foes failing saving throws, I don't see the appeal. r/BaldursGate3. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. I was most impressed with the Spirit Guardians domain spell, which summons ghostly spirits that come to aid you in combat. • 3 mo. Important Spells: Guidance, Bless, Healing Word, Spiritual Weapon, Spirit Guardians. I wanted to maximize Spirit Guardians' single target damage and came up with a build that might use it to its fullest potential maintained and nova damage: . On the other hand, adding two (or more) Blesses together would be clearly overpowered, trivializing GWM for example. so yeah you can action SG->move around->bonus action shillelagh. Call forth spirits to protect you. My biggest problem is that it has such little movement. #4. Duration: 10 turns. If an article's link brought you here, consider editing the link to the intended page directly. I suspect that spirit guardians considers sanctuary as being invisible. Shadow of moil provides at least 48 million HP. Try to get her AC as high as possible. Spotted an issue with this page?These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. For a melee character spirit guardians is a solid pick. I use spirit guardians all the time with Shadowheart, she cant hit anything with her weapons it seems, at least not terribly often, so i cast this at the start of a fight and just have her walk up to baddies with a melee attack and theyre gonna. 4K views 7 years ago. Finally, choose one of the following options when asked if you prefer the other form: advertisement. Spirit Guardians at Cleric 5 is good, Cleric spell list is good in general. I think most of the cleric domains have something worth selling, just depends on what you're doing with the rest of the party around them. Building her as a full tank, (especially act 2 on with lathander’s mace or DI mace in a3), casting spirit guardians and then literally flying around the map procc’ing it is just so damn satisfying. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Spirit Guardians and Spirit Weapons are still available. Extra fun when you stand next to a bunch of object and instantly go. No concentration required. "Gather your party, and return to the Forgotten Rea. . All Uncommon Magic Items from BG3, Converted to 5E (UPDATED)Spirit guardians is great when in melee, and misty step lets me be mobile enough to hit multiple groups with spirit guardians each turn. Lasts for 10 turns. But if I'm in the spirit guardians and then you ray me, it's harsher. Use the guardian to control choke points and protect ranged characters. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. Clerics in BG3 have Light and Medium Armour Proficiency, as well as Shield and Simple Weapon Proficiency, so they have a lot of options. The best Cleric multiclass options in BG3. It's usually inferior to spirit guardians but there are many times where spirit guardians is only hitting one target and gets bonked off with a failed concentration. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. In the several Undead horde encounters, a Cleric can instantly delete a good amount, if not the entire horde with a single Destroy Undead cast by themselves in a single turn. ]. Reakd. ago. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Gather your party and venture forth! No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. The spirit Guardian + protection spell combo seems really appealing for shadowheart. She sometimes had to pause for tougher goblins to drop. Spirit Guardians is the best Cleric spell, hands down. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Meaning you picture two (or. These situations might not happen every fight but it's not a rare. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Rosymorn Monastery is located on the Mountain Path in Act 2 of Baldur's Gate 3 and contains a lot of new information about the main story. . cthulu998. Toward the end of Act 1, me, playing a cleric, complained "I wish there were. Gather your party and venture forth! Still not working only sometimes. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. get the warcaster or Resilient: Constitution feat to get advantage on those saving throws. Three times the guardian saved my life: Opened the pod so I have the chance to get off the ship. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. The log shows I first lose Condition: Sanctuary (as expected), but then I lose Condition: Spirit Guardian Aura and concentration on Spirit Guardian, all in the same moment. Tried this again on a couple fights, flawless tactic to purge the Shadows. For a melee character spirit guardians is a solid pick. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Why this is an issue: Spirit Guardians is widely considered one of the best damage spells in 5e DnD, and is a huge source of the Cleric's offensive potential and control. Use a wall of fire scroll to protect the portal! If you have it, turn undead is a godsend in this mission. "Gather your party, and return to the Forgotten Rea. I will illustrate two scenarios, and detail the damage dealt in BG3 under Larian homebrew, and how it operates RAI DnD. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Provocative light blooms from the engraved contours of this ring. Spirit Guardian is the GOAT spell for melee clerics. 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. Holy Warrior: Cleric 7/Ranger 5. This problem will become much more apparent when we also get the incredible spells Spiritual Weapon and Spirit Guardians. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. Baldur's Gate 3's Fireball has a 6m (20-foot) radius, exactly the same as in every edition of tabletop D&D for the past 30 years. A full caster that can plop down not only Spiritual Weapon (a Bonus Action summon whose damage output is too high for its spell level because "it's an iconic spell"), but also Guiding Bolt (another busted spell for iconological reasons), Spirit Guardians (which is basically an enemy lawn mower) and Guardian of Faith is absolutely. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. Here are the types of spells in Baldur’s Gate 3. Spirit Guardians. ago. lvl 6 is basically the same but use call. -action. With concentration rules, strong potions that you can throw and multiple actions - felt like having a "Healer" was pointless. To add to this, a single level in wizard, now go learn misty step from a scroll. Spirit Guardian and Spiritual weapon is just Soo good. " So as long as you cast Spirit Guardians first, it seems like you could walk. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Turns out it was ah pretty easy! One spirit guardians spell and a dash action every turn, Shadowheart just singlehandedly decimated all the baddies in the temple, with a notable exception of the three bosses which needed to be finished off by other characters. What i assume. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. This is part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. Game: Baldur's Gate 3. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's. Plus a wisdom save on 13. Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. 53 feet). Curse for bosses. Beacon of Hope - healing effects restore the maximum amount of health possible to affected allies and grants the same allies advantage on Wisdom saving throws . Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. so my Durge cleric can have Spirit Guardians active for extra memes and so forth@Fextralife and information on the Fextralife BG3 Wiki. Plenty of fights in BG3 have been tough and fair, I seriously question the design Larian put into this one. But after having fun with Fireball, I discovered that I also got Spirit Guardians at level 5. Description . Gather. Description . This is pretty useful on classes that get multiple attacks per attack action, like a level 11 Fighter who normally gets 3 - with Haste it's 6 attacks. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. At the time of this post, the Punch Drunk achievement is one of the Hardest Achievements to earn in Baldur's Gate 3. Spirit guardians looks great and from what I can gather it is available for Clerics (My favourite class), with a Sub Class of Conjuration. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. 15. Casting Spirit Guardian while under Sanctuary. You will most likely only have a couple of higher-level spells prepared, so you will have to choose. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. Sanctuary should not drop, and nothing should be ending concentration on Spirit Guardians. Gather your party and venture forth!spirit guardians level 3, 3d8 @ 90% accuracy. Once you hit level 5 Spirit Guardians is a pretty good damage option, but before that she (and most any cleric tbh) is mainly good for support. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. One by one, the shadows came and died to the guardians. a -10 to -20 debuff to their attack. Try to extort any. Spiritual weapon-passive. Call forth spirits to protect the area around you. Aug 14, 2023Spirit Guardians. Letting the wizard cast all those spells. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Feats: +2 WIS and I took Resilient: Constitution just so I never lose SG. Thorn Whip is good with Spirit Guardians and with stuff like Cloud of Daggers/Flame Wall or other natural hazards potentially. webp Guardian of Faith Spirit Guardians. But what is a Guardian, and how will they assist you on your journey? This guide will explain. and Spirit Guardians. That said, here are all the BG3 spells available to magic users. They flit around you to a distance of 15 feet for the duration. Fire Shield is a Lvl 4 Spell from the Evocation school. Definitely keep this spell on hand. 675. The caster can't. How are you prioritising concentration spells? Locked post. 05 damage per enemy per round Spiritual weapon deals: (1d8+5) * 0. Spirit Guardians is also really good for classes that don't have access to fireball, like clerics. any gear that adds to con saving throws (there are some helmets)Spirit Guardians has proven to be one of the most powerful spells in the game for me. This item is straight up broken with AoE Radiant spells like Spirit Guardians or Sunbeam. away, is damage over time which is less effective than up front damage, a smaller radius so will affect less creatures, and is concentration so can’t be used alongside other powerful spells in a particularly tough combat. Additionally, the rest of the spell slots are used on better things like Spirit Guardians that offer tremendous amounts of Radiant damage, a damage type very few enemies resist. Gather your party and venture forth!. 5/lvl) damage per turn of "evil hates it" radiant damage. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Spell - BG3. As a Trickery Domain Cleric, you automatically get Bestow Curse and Fear. Level 5: Spirit Guardians. They flit around you to a distance of 15 feet for the duration. In BG3, Spirit Guardians has a radius of 3 meters (9. Take warcaster feat at 4 to maintain concentration on spirit guardians. Their weapon attacks deal an additional 1∼4 Radiant damage. Given the way multiclassing works in BG3, a single level cleric dip gives you the Divine Soul's stuff. Spirit guardians + Sanctuary = roving death field Just that. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. Contents. On a successful Save, targets still take half damage. If you try to walk out of the room. If you are evil, they appear fiendish. Clerics are one of the more consistent offensive classes. Round 3: Spell, weapon attack, dodge, or cantrip. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. Spirit Guardians makes a lot of Act 2 fights easy. Gather your party and venture forth!. The Luminous Armor is in the Opulent Chest. Still takes half damage on a successful Saving Throw. I guess the goblins didn't see that coming. 1. Making the enemy choose between taking damage and, moving elsewhere is a great trick. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. Beacon of hope doesn't break sanctuary. Level 3 Conjuration Spell. Gather your party and venture forth! BG3 Sanctuary Information. Spirit Guardians is a Level 3 Conjuration Spell. Those are really intriguing. No concentration required. Shadowheart as trickery cleric for bless, spirit guardians Lae'zel for polearm master. Use faerie fire, daylight (object), light (cantrip), produce flame (cantrip) (don't throw it) and use a cast of radiant spirit guardians. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. This guardian says its a real person in the same situation as you for instance and isn't trying to compel you to conquer the world. Spirit Guardians. 11 light cleric + 1 storm sorceror = enough straight cleric so that you’re just missing a feat but still get your full spell list. 4. war cleric seems like an easy level 2/3 for almost every martial character in bg3. starmamac • 1 day ago. Crusader's Mantle is a Lvl 3 Spell from the Evocation school. BG3 is the third main game in the Baldur's Gate series. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). At 8 a proficiency bonus is +3 or +4 at 9-12. Additional Magical Secrets - pick 2 spells for any other class you want and cast them with charisma modifier at level 6 Lore Bard like another clerics domain skills: Aid, Spirit Guardians, Revivify, Mass healing Words. I've had encounters where my whole. Concentration is already incredibly contested by shield of faith, darkness, invoke duplicity. Spirit guardians does 3d8 damage per turn (half on save) vs fireball's 8d6 - two turns of. A giant's Spirit guardians is going to be a lot bigger than a 15 foot radius, it'll be 45 foot in diameter!Only a few of them, though, and Cleric has other things to concentrate on such as Bless and Spirit Guardians. From here, choose options that invite the Emperor in rather than reject or shun them. Remember, spiritual weapon is a good spell that is similar to temporarily gaining the extra attack feature. Gather your party and venture forth!. From the common cleric spell list you can also focus on radiant damage for the extra holy blasting! If you want the skill side of things too: pick a background like Guild Artisan (Insight and Persuasion) and the Observant feat (+1 Wis, Perception and. 65 = 6. The description of the sanctuary spell (PHB, p. We also get Magic Missile, a key spell for stacking radiating orb. What is Spirit Guardians in 5e?. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. If you are good or neutral, their spectral form appears angelic or fey (your choice). ''. 49. And then you deal additional damage at the start of your turn. If you're going to maintain concentration then spirit guardians is always better. Gather your party and venture forth! Coruscation Ring. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. #1. Then when you get past level five, upcast spirit guardians. Still. Cleric is one of the most powerful Casting classes with its ability to self sustain and deal damage with spells like Spirit Guardians. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned. We start with Sorcerer for Con saves and the Shield spell, both of which help us concentrate on Spirit Guardians. Any creature hostile to you that moves to a space within 10 feet of the guardian. e. Guardian of Faith is a level 4 cleric and paladin spell that summons a holy guardian. . Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. Fthatoutlawmudshow97. This can be perfect, especially against multiple weaker enemies. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. , only two custom. Gather your party and venture forth!. radiating orb works with spirit guardian and radiance of the dawn (light cleric subclass aoe ability). phew a properly kitted level 5 Karlach is a MONSTER. Finally, just as a comment and my own 2 cents, Radiant Orb from the Luminous Gloves work quite well in combination with Spirit Guardian (radiant version) and Sanctuary. ago. 4~24 Damage. Just wrapped up the goblin camp. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. For frontline it’s a halfing barbarian and Karlach as a barbarian as well. Rendering a cluster of foes harmless without requiring concentration frees you up to concentrate on other potent spells like Spirit Guardians. Store Page. One area where Shadowheart will shine is in battles against the undead. I'm unable to decide if this combo is fun or not fun. ago. . at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. If you are evil, they appear fiendish. Spirit Guardians is just a little too good with only minor amounts of optimization (get Resiliency (Con) or War Caster). Spirit Guardians Currently overpowered with the bug/Larians implementation where you can just run around and hit everyone you pass,. There are numerous ways to play this game, and none of them. You call forth spirits to protect you. Spirit gaurdians is terrific, but the cleric - not exactly a melee tank- needs to be in the thick of the action for it to work well. Gather your party and venture forth!. Out of all the classes, I would argue that Cleric is the only one that is a MUST in BG3. Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain. What is the Guardian? The Baldur's Gate 3 Guardian is a mysterious figure present from the moment the game starts - after. Mass Healing Word, Revivify, Spirit Guardians, Remove Curse, Fear: 4: Banishment, Guardian of Faith, Dimension Door: 5:. Spell - BG3. The difference may be that BG3 tends to have a lot of wide-open areas, even indoors and underground, whereas DMs in tabletop games often design much tighter spaces, especially when using a battle mat with limited. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. "Please. Thinking gonna be fun, challenging and when everything works, devastating. T ayaka was a rare species of canine known as the coastal or sea wolf. I'll probably pick the first two for my Sorc 1/Swords Bard x BUT I mean. Nearby enemies’ movement speed is halved. Crusader’s Mantle : Friendly creatures tha are present in a 30 feet radius will end up dealing extra radiant damage anytime they are hit with a weapon attack. However, it can still take damage from spells that influence a larger area. Spirit Guardians takes one action to cast. I am not sure if this is how spirit guardians are supposed to work but it's pretty cool.